AI Insights · Timothy · October 2025
Top 5 Slime Games on iOS in France Q3 2025
Explore the performance trends of the top slime games on iOS in France during Q3 2025, highlighting downloads, revenue, and active users.
In the third quarter of 2025, the top slime games on iOS in France exhibited varied performance trends in terms of weekly downloads, revenue, and active users.
Super Slime Simulator by Dramaton LTD showed a consistent pattern in its weekly downloads, peaking at 714 in mid-July and gradually decreasing to 434 by the end of September. The game’s weekly revenue was minimal, with a brief spike to $12 in early August. However, weekly active users peaked at 1.6K in early September before declining to 526 by the quarter’s end.
PlaySlime:Slime Simulator Game from Slime Simulator Studio maintained a steady revenue stream, reaching nearly $1K in early September. Downloads saw a significant increase to 673 in mid-August before tapering off to 101 by late September. The game retained a robust active user base, starting at 12K and slightly decreasing to approximately 10.8K.
Super Big Slime: Black Hole 3D by Supercent, Inc. experienced modest revenue, with initial figures around $22 that dwindled to zero by mid-August. Downloads fluctuated, peaking at 455 in late July, while active users showed a notable increase to 3.6K in early August before declining to 1.2K by the end of the quarter.
Bruno - My Talking Slime Pet, another title from Dramaton LTD, did not generate any revenue but witnessed a rise in downloads in early August, reaching 598 before stabilizing around 295. Active users remained strong, starting at 9.9K and concluding the quarter at 9.1K.
Lastly, Rogue Slime by Mateo Bonnin saw a decline in revenue from $53 in late June to zero by mid-August. Downloads initially surged to 603 in mid-July but fell to 21 by the end of September.
These insights, derived from Sensor Tower data, highlight the dynamic performance of these slime games. For more detailed analytics, visit Sensor Tower's platform.